Description Jerry Lee Ford, Jr. is an author, educator, and an IT professional with over 18 years' experience in information technology,including roles as an automation analyst,technical manager, technical support analyst,automation engineer, and security analyst. He is the author of 24 other books and coauthor of 2 additional books. His published works include AppleScript Studio Programming for the Absolute Beginner, Microsoft Windows PowerShell Programming for the Absolute Beginner, Visual Basic 2005 Express Programming for the Absolute Beginner, VBScript Professional Projects, Microsoft Windows Shell Scripting and WSH Administrator's Guide, Microsoft Windows Shell Scripting for the Absolute Beginner, Learn JavaScript in a Weekend, and Microsoft Windows XP Professional Administrator's Guide. Jerry has a master's degree in business administration from Virginia Commonwealth University in Richmond, Virginia, and has over five years' experience as an adjunct instructor teaching networking courses in infor
Ready to learn computer programming but aren't sure where to start? Look no further, Computer Programming for Teens is the book for you. Other books on programming tend to be language specific and often get bogged down in the syntax of the language. That is fine if you already have a strong background in programming, but if you're a novice, the language-specific approach can make things unnecessarily difficult. Computer Programming for Teens stresses concepts over language, but still includes examples in the most popular languages - specifically HTML, C++, and Java. It begins by explaining the fundamental topics, like data storage, and progresses through to more complex topics, such as decisions, loops, design, and complex data structures. Written by a high school teacher, the book includes helpful tips and analogies to guide readers through the maze of programming techniques, concepts, and common pitfalls. It introduces the most relevant topics for beginners and pinpoints the essential skills needed for pro
Are you ready to go beyond the basics with your digital SLR camera but are unsure which interchangeable lens or two to buy and more importantly, how and when to use each lens? "David Busch's Quick Snap Guide to Using Digital SLR Lenses" offers focused, concise information and techniques on how to use different lenses to take great photographs. You'll begin with a quick overview of how lenses work and the types of lenses available, including normal, telephoto, wide-angle, prime, and zoom. Then you'll explore typical lens controls and features such as focus rings, depth-of-field scales, and image stabilization, and how particular settings can help improve your photography. Once you have the basics down you'll learn how to create cool effects using lens filters and accessories, and how to select the best lens aperture for particular types of photos. Finally, you'll go in-depth with telephoto, wide-angle, and macro lenses. Each topic or concept is explained using a clear, two- or fourpage spread, and beautiful,
C/C++ programming is often thought of as inaccessible, but these languages form the basis for many other programming languages and paradigms, and as such are vital, necessary skills for any IT professional to learn. Just Enough C/C++ Programming provides an intelligent layperson's guide to programming. The book does not assume you are dimwitted, like so many other beginning programming texts do, but it doesn't assume you are an engineer either. It simply gives you enough C/C++ language knowledge to be able to complete practical, industry-related, programming projects without becoming sidetracked. In short, it teaches you everything you need to know to be a successful programmer, without overloading you on the details. The book begins by explaining the tools you'll need, providing a concise introduction to the world of programming, and explaining the basic structure of a C program. Algorithm design for common programming problems, use of compilers and pre-processors, and the standard ANSI C libraries are
Are you serious about learning how to create real, Java-based games for fun and sharing? Do you have a basic understanding of the Java programming language? If you've answered yes, then you are ready to get started building web-based 2D games from scratch using the latest version of the Java Development Kit! "Beginning Java Game Programming, Second Edition" is a hands-on guide that is perfect for beginner-level game programmers who want to quickly and easily learn how to create games using Java. Written in simple language, the book teaches each new skill using engaging tutorials, followed by end-of-chapter questions and exercises to help reinforce what you've just learned. Each chapter builds upon the previous ones, allowing you to repeat and practice the techniques covered. You'll begin with the basics of writing a simple 2D game using vector graphics, move on to utilizing Java's advanced 2D library to add animation and sound effects, and end by creating a professional, sprite-based game full of interesting
Get ready to put the power of Reason 4 to work! This comprehensive guide shows you how to get the most out of this popular music production program, while providing insights and tips that not only teach you the program but will help you make better music. You'll start with a brief introduction to the basics of computer music and putting together your studio and then quickly move on to the business of creating a song. You'll explore all the various tools and synths that Reason offers, including the Sequencer, reMix, Redrum, Subtractor, Malstrm, Thor, NN-19 and NN-XT, the Matrix, RPG-8, the Combinator, the MClass mastering suite, and much, much more. By the time you're finished, you'll be ready to synchronize Reason with other music-making programs, use automation, and mix and publish your creations to CD or to the Web. CONTENTS: Introduction to Reason 4.0 Installing and Configuring Reason Getting started with Reason 4.0 Creating your first reason song The reason sequencer-Close U
Reason 4 Ignite! helps you get up to speed in Reason quickly by dropping you right into the action with the author's guidance so that before you know it, you are really in the Reason groove! This book is not hard work. You will not find long lists of features and difficult theoretical explanations to wrap your head around. Instead, in each chapter you will immediately be led through relatively short groups of simple, foolproof steps. At the end of each short exercise, you'll hear the results of your work -- instant gratification! You will experience in real time what it feels like to make Reason work for you, and your understanding will grow. You'll learn to take control of the synths, such as Thor, Malstrm and Subtractor; the NN-19 and NN-XT samplers; and all the effects and other devices that make up this incredible music-making program. Screenshots and step-by-step instructions guide you through the various new features of Reason 4. CONTENTS: Table of Contents Introduction Chapter 1: G
If you are new to programming with C and are looking for a solid introduction, this is the book for you. Developed by computer science instructors, books in the for the absolute beginner series teach the principles of programming through simple game creation. You will acquire the skills that you need for more practical C programming applications and will learn how these skills can be put to use in real world scenarios. Best of all, by the time you finish this book you will be able to apply the basic principles youve learned to the next programming language you tackle. This new edition of the classic text references the most recent, FREE C compiler and suite of editors offered by CYGWIN. It also includes updated coverage of error handling, binary I/O, random number generation, getting help with compile errors, structures, and much more! CONTENTS: * Chapter 1 Getting Started * Chapter 2 Beginning Data Types * Chapter 3 Conditions * Chapter 4 Looping Structures * Chapter 5 Structur
"Your One-Stop Guide To Passing The ISTQB Foundation Level Exam Foundations of Software Testing: Updated edition for ISTQB Certification" is your essential guide to software testing and the ISTQB Foundation qualification. Whether you are a students or tester of ISTQB, this book is an essential purchase if you want to benefit from the knowledge and experience of those involved in the writing of the ISTQB Syllabus. This book adopts a practical and hands-on approach, covering the fundamental principles that every system and software tester should know. Each of the six sections of the syllabus is covered by background tests, revision help and sample exam questions. It also contains a glossary, sample full-length examination and information on test certification.The authors are seasoned test-professionals and developers of the ISTQB syllabus itself, so syllabus coverage is thorough and in-depth. This book is designed to help you pass the ISTQB exam and qualify at Foundation Level, and is enhanced with many useful
Microsoft 2.0 is about Microsoft's future, not its past. The coming years will be challenging ones for the Redmond software kingpin. Many of the executives currently leading the Microsoft charge are likely to go their own way. Technology will continue to advance at a breakneck pace. Microsoft will forge deals of the size and scope it previously never envisioned in order to keep pace. Foley doesn't claim to possess a crystal ball, allowing her to predict flawlessly what Microsoft plans to do in the next few years ? or even few months. But based on the many Microsoft executives, partners, customers and competitors with whom she converses regularly, she is sitting in a good spot to make some fairly educated guesses that will be most interesting to her readers. This book describes the Microsoft people, products and strategies that will be key for the next-gen Microsoft. Foley uses her professional experience to piece the puzzle together in order to reveal a reasonable, educated guess as to what Microsoft 2.